Thursday, February 27, 2014

I Can't Wait for Kandu!

Kandu lets anyone make great games and apps without knowing how to code.
Kandu asks:

What Will You Make?



See the Kandu Pre-release Promohere:

Friday, February 14, 2014

Pattern Recognition compared to Flowlab.io

Pattern Recognition theory of mind p. 65 How to Create a Mind
http://www.amazon.com/How-Create-Mind-Thought-Revealed/dp/0143124048

http://flowlab.io/resources_behaviors caption


I can't help but see the connections between an illustration from  Ray Kurswell's How to Create a Mind and a tutorial illustration from the Flowlab.io game design engine.

Since I am currently reading one and designing in the other, the similarities jumped right off the page (actually iPad screen) while I was reading on the subway this morning.

Thoughts?

Wednesday, February 5, 2014

High School students take part in closed Beta testing of Carbon Cutters

Students in my 9th and 10th grade Digital Media classes at Dwight School in NYC are currently in a closed-Beta test for an iOS game in development called Carbon Cutters. The game is being designed by Russell Savage from Dented Pixel (a NYC game developer with two Apps currently online). 
Russell came to Dwight on Monday, 2/3/14 to introduce the game and to watch the students play.  "Carbon Cutters" is intended to link gameplay with carbon credits via partnerships with advertisers and engineering firms.

Students are required to fill out a Google Feedback Form designed to further the development of this innovative game.
Read more about Carbon Cutters and Dented Pixel here:
http://ccutters.com

See the related Dwight School Facebook post here:
http://goo.gl/suY2bx


Read about other Beta testing of games at Dwight here:
New York Observer: Can Video Game Classes Get kids Into College?
http://observer.com/2014/01/video-games-once-a-vice-are-now-a-private-school-academic-pursuit/#axzz2t3uQMI9P
Published on 1/31/2014