Saturday, January 18, 2014

Beta the Game Launch:

Beta!
http://betathegame.com/
“Beta is a game that teaches game design, computer programming, and analytical thinking”

I've been super excited about the recent release (last week) of Beta the Game. My high school students participated in a closed-beta testing of Beta the game, an experience that proved valuable and rewarding in many ways.

As a game design teacher, I've been so fortunate to have been able to gain access to this user-friendly yet powerful and challenging game design platform during the late stage of the development cycle. All of my students will now be using the final version to develop their own games.

See more images from the Dwight School Facebook post:
http://goo.gl/9YPFTs

Read about other Beta testing of games at Dwight here:
New York Observer: Can Video Game Classes Get kids Into College?
http://observer.com/2014/01/video-games-once-a-vice-are-now-a-private-school-academic-pursuit/#axzz2t3uQMI9P
Published on 1/31/2014

 

Sunday, January 12, 2014

Beta-testing: Beta the Game

Beta the Game
Errol King, founder and lead developer from Hidden Level Games (a New York City-based company) has introduced this innovative game design platform to my Digital Media students last November. Since then, the students have been learning, testing, iterating and reflecting on their experiences. Feedback by the students to the game dev team happened in face-to-face workshops, shared Google Docs and emails.

Beta is designed to support self-driven learning. Through their relationship with Beta, students will engage STEM and CompSci concepts in a fun way. While Beta can be played alone, it is best experienced in a community!”
The game art and character design of Beta the Game are simple, direct and very compelling.

Read about other Beta testing of games at Dwight here:
New York Observer: Can Video Game Classes Get kids Into College?
http://observer.com/2014/01/video-games-once-a-vice-are-now-a-private-school-academic-pursuit/#axzz2t3uQMI9P
Published on 1/31/2014







Monday, January 6, 2014

Museum of the Moving Image: 25 Must-Play Video Games


EXHIBITION
Indie Essentials: 25 Must-Play Video Games


December 14, 2013–March 2, 2014

                                             

http://www.movingimage.us/exhibitions/2013/12/14/detail/indie-essentials-25-must-play-video-games/
IndieCade International Festival of Independent Games and Museum of the Moving Image present a playable exhibition of more than two dozen games that represent the breadth and depth of the “indie” video game scene. The designers and developers of these games, individuals or small teams independent of large studios and publishers, take daring creative risks to explore new forms and methods of play. The exhibition features recent cutting-edge titles, including the IndieCade 2013 award winners, alongside a selection of games that have had great impact on game design and culture in the last decade. Independent games are a fountain of innovation and experimentation, pushing games forward as one of today’s most dynamic and important cultural forms. 


GAMES

Sunday, January 5, 2014

Friday, January 3, 2014

Blek: "The world's hardest game!"

While I agree with Mike Fahey (on Kotaku) that Blek is the "most brilliant ipad game," I found that there are a lot of similarities with "The World's Hardest Game" (a maddeningly difficult twitch-fest made popular on Addicting Games).

BLEK
With it's minimalist aesthetic, straightforward mechanic and dozens of levels of increasing difficulty, I see many parallels to the World's Hardest Game.

http://www.addictinggames.com/action-games/theworldshardestgame.jsp
As the Intro. screen declares:

"This is the World's Hardest Game. I guarantee it is the hardest game you have ever played, or ever will play."

Move over, World's Hardest Game ... make room for Blek!

Read the review of the game by Mike Fahey here:

Exciting New (Beta) Game Design Platform: Flowlab

 Make Games with Flowlab!

I am in the middle of testing a very promising new iPhone Game Development platform called Flowlab.

My current 10th grade students have been experimenting with the free version for about 3 weeks and we are poised to dig deeper next week when we return to work.

The interface of the game engine is a visual delight and it makes the interactions and programming transparent.



Thanks to the folks at Flowlab for making a totally user friendly yet very robust platform.

I am most impressed with the potential of Flowlab.